Hearthstone: Saviors of Uldum - God Card Strategies - Reviewed
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Introduction
Hearthstone’s Saviors of Uldum expansion introduced powerful God Cards, each representing an ancient Egyptian deity with game-changing effects. These cards—Plague of Death (Yogg-Saron), Plague of Flames (Hakkar), Plague of Murlocs (Elise), and Plague of Madness (Reno)—brought unique strategies to the meta. In this review, we’ll analyze each God Card, their best deck synergies, and whether they remain viable in today’s Hearthstone landscape.
1. Plague of Death (Yogg-Saron’s Plague)
Card Overview
- Cost: 9 Mana
- Effect: Silence and destroy all minions.
Strategic Analysis
Plague of Death is one of the most powerful board clears in Hearthstone history. Unlike Twisting Nether, it also silences minions, preventing Deathrattles and Reborn effects.
Best Deck Fits:
- Control Priest – Synergizes with resurrection effects.
- Warlock (Cube/Control) – Helps stabilize against aggressive decks.
Pros & Cons:
✅ Complete board reset – No minion survives.
✅ Counters Deathrattle-heavy decks (e.g., N’Zoth decks).
❌ High cost (9 Mana) – Can be too slow against aggro.

Verdict: Still a strong tech choice in slow metas.
2. Plague of Flames (Hakkar’s Plague)
Card Overview
- Cost: 1 Mana
- Effect: Destroy a friendly minion to deal 3 damage to all enemy minions.
Strategic Analysis
This card is a budget-friendly board clear that works well in self-sacrifice decks.
Best Deck Fits:
- Zoo Warlock – Sacrifices small minions for board control.
- Egg Druid – Destroys Nerubian Eggs for massive value.
Pros & Cons:
✅ Extremely cheap (1 Mana) – Great tempo play.
✅ Synergizes with Deathrattles.
❌ Requires a minion to sacrifice – Can be awkward in empty boards.
Verdict: Niche but powerful in the right deck.
3. Plague of Murlocs (Elise’s Plague)
Card Overview
- Cost: 3 Mana
- Effect: Transform all minions into random Murlocs.
Strategic Analysis
A disruptive transform effect that can ruin opponent’s combos by removing key minion types.
Best Deck Fits:
- Shaman (Murloc Synergy) – Can benefit from random Murlocs.
- Control Mage – Disrupts big minion strategies.
Pros & Cons:
✅ Disrupts opponent’s strategy – No Deathrattles or buffs remain.
✅ Low cost (3 Mana) – Easy to combo.
❌ RNG-dependent – Opponent may get strong Murlocs.
Verdict: A fun tech card, but not always reliable.
4. Plague of Madness (Reno’s Plague)
Card Overview
- Cost: 2 Mana
- Effect: Give a minion "Can’t attack heroes" and +2/+2.
Strategic Analysis
A soft removal that neutralizes threats while buffing them.
Best Deck Fits:
- Tempo Rogue – Delays enemy threats while maintaining pressure.
- Control Warrior – Shuts down big attack minions.
Pros & Cons:
✅ Neutralizes big threats (e.g., Grommash, Leeroy).
✅ Low cost (2 Mana) – Great tempo play.
❌ Doesn’t remove the minion – Still a body on board.
Verdict: Underrated but situational.
Conclusion: Are God Cards Still Meta?
While some God Cards (Plague of Death, Plague of Flames) remain strong in certain decks, others (Plague of Murlocs, Plague of Madness) are more niche. Their viability depends on the meta:
- Control-heavy metas favor Plague of Death.
- Aggro metas can utilize Plague of Flames.
- Fun/Disruptive decks may still run Plague of Murlocs/Madness.
Would you still run these cards today? Let us know in the comments!
Tags: #Hearthstone #SaviorsOfUldum #GodCards #DeckStrategy #CardReview #HSMeta
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