CYBERPUNK 2077 CUT CONTENT Restore the Adam Smasher Boss Fight We Deserved!

CYBERPUNK 2077 CUT CONTENT: Restore the Adam Smasher Boss Fight We Deserved!

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Tags: Cyberpunk 2077, Adam Smasher, Cut Content, Boss Fight, Game Development, CD Projekt Red, Modding Community


Introduction

Cyberpunk 2077 was one of the most anticipated games of the decade, promising a sprawling, immersive dystopian world filled with deep storytelling and intense combat. While the game delivered in many aspects, some fans were left disappointed by the final confrontation with Adam Smasher—the legendary cybernetic enforcer of Arasaka.

Rumors and datamined content suggest that the original vision for Adam Smasher’s boss fight was far more elaborate than what we got. This article explores the cut content, why it matters, and how the community can push for its restoration—whether through official updates or mods.


Who Is Adam Smasher?

For those unfamiliar with Cyberpunk lore, Adam Smasher is one of the most fearsome figures in Night City. A nearly full-borg mercenary, he serves as Arasaka’s personal attack dog, known for his brutality and near-indestructible body.

In the original Cyberpunk 2020 tabletop RPG, Smasher was a terrifying force, capable of wiping out entire squads of elite soldiers. His reputation in Cyberpunk 2077 was built up through in-game lore, yet his final encounter felt… underwhelming.


The Problem with the Final Boss Fight

When players finally face Adam Smasher in Cyberpunk 2077, the battle is surprisingly straightforward. Despite his imposing presence, the fight lacks depth:

  • Predictable AI: Smasher mostly relies on slow, telegraphed attacks.
  • Limited Phases: Unlike other bosses (like Oda or Placide), he doesn’t have multiple stages or evolving tactics.
  • No Unique Mechanics: Compared to The Witcher 3’s epic boss fights, Smasher’s encounter feels like a beefed-up regular enemy.

Dataminers and modders have since uncovered evidence that CD Projekt Red originally planned a much more dynamic and cinematic battle.


Cut Content: What Was Supposed to Happen?

Through leaked files and developer insights, we know that Adam Smasher’s fight was meant to be far more intense:

1. Multi-Phase Combat

Early scripts suggest Smasher was supposed to adapt as the fight progressed—shedding armor, activating new cyberware, and even changing the arena (possibly by destroying parts of the environment).

2. Sandevistan vs. Berserk Modes

Some files indicate that Smasher could switch between Sandevistan (super-speed) and Berserk (brute strength), forcing players to adjust tactics on the fly.

3. Environmental Interactions

Concept art showed destructible terrain, with Smasher ripping out chunks of the Arasaka Tower to use as weapons.

4. More Dialogue & Psychological Warfare

Instead of generic taunts, Smasher was meant to psychologically torment V, referencing Johnny Silverhand and past victims.


Why Was It Cut?

The most likely reasons for the simplified fight include:

  • Time Constraints: Cyberpunk 2077’s rushed development led to many features being scaled back.
  • Technical Limitations: Complex AI behavior and physics interactions may have been too demanding for last-gen consoles.
  • Balancing Issues: Some mechanics might have made the fight too difficult or unpredictable.

Can We Get It Back?

While CD Projekt Red has moved on to Phantom Liberty and future projects, there’s still hope:

1. Official Restoration (Unlikely but Possible)

If enough fans demand it, CDPR could revisit Smasher’s fight in a future patch or DLC.

2. Modding Community to the Rescue

Modders have already restored cut content (like the Metro System). A full Adam Smasher overhaul mod could:

  • Reimplement scrapped phases.
  • Enhance AI behavior.
  • Add new voice lines using AI tools.

3. Fan Campaigns

Petitions, social media trends, and direct feedback to CDPR could pressure them to revisit the fight.

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Conclusion: We Deserve the Fight Night City Promised

Adam Smasher should have been Cyberpunk 2077’s ultimate challenge—a battle that tested everything players had learned. Instead, he became a footnote in an otherwise rich experience.

Whether through official updates or mods, restoring his true boss fight would give players the climactic showdown they were promised. Let’s make it happen.

What do you think? Should CDPR restore Adam Smasher’s original fight? Share your thoughts in the comments!


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