Hearthstone: Saviors of Uldum - God Cards - Reviewed

Hearthstone: Saviors of Uldum - God Cards - Reviewed

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Introduction

Hearthstone’s Saviors of Uldum expansion brought a wave of powerful new cards, but none were as impactful as the God CardsSiamat, Phaoris, and Anubisath Warbringer. These legendary minions not only shaped the meta but also introduced unique mechanics that made them staples in various decks.

In this review, we’ll analyze each God Card’s strengths, weaknesses, and overall impact on the game.


1. Siamat – The Adaptive Titan

Card Overview:

  • Mana Cost: 7
  • Stats: 6/6
  • Effect: Battlecry: Gain two different Adaptive effects (from a choice of Divine Shield, Rush, Taunt, Windfury, or +3 Attack).

Strengths:

  • Flexibility: Siamat’s ability to adapt to different situations makes it one of the most versatile cards in Saviors of Uldum.
  • Strong Mid-to-Late Game Presence: At 7 mana, it can be a game-changer, either removing threats (Rush + Divine Shield) or pressuring the opponent (Windfury + Attack boost).
  • Synergy with Control Decks: Fits well in Warrior, Shaman, and Mage decks that need a flexible removal or finisher.

Weaknesses:

  • High Cost: At 7 mana, it competes with other powerful late-game minions.
  • No Immediate Board Impact Without Rush: If not given Rush, it may not affect the board immediately.

Verdict: 9/10 – One of the best-designed cards in the set, offering unmatched flexibility.


2. Phaoris – The Spell Summoner

Card Overview:

  • Mana Cost: 10
  • Stats: 5/5
  • Effect: Battlecry: Summon a random minion with Cost equal to the highest-cost spell in your hand.

Strengths:

  • Highroll Potential: If you hold a 10-cost spell (like Pyroblast or Ultimate Infestation), Phaoris can summon a massive threat like Deathwing or Colossus of the Moon.
  • Late-Game Powerhouse: In Spell-heavy decks (e.g., Mage, Druid, Priest), this card can swing games in your favor.
  • Synergy with High-Cost Spells: Works well with Quest Druid and Big Spell Mage.

Weaknesses:

  • Inconsistent: If you don’t have a high-cost spell, Phaoris is a terrible 10-mana 5/5.
  • Slow: Requires setup and is weak against fast aggro decks.

Verdict: 7/10 – High-risk, high-reward card that can be game-winning or useless.


3. Anubisath Warbringer – The Stat Booster

Card Overview:

  • Mana Cost: 8
  • Stats: 9/6
  • Effect: Reborn (resurrects with 1 Health). Also, Deathrattle: Give all minions in your hand +3/+3.

Strengths:

  • Hand Buff Synergy: Works incredibly well in Handbuff Paladin and Zoo Warlock, making future minions much stronger.
  • Sticky Minion: Reborn ensures it trades twice, making it hard to remove cleanly.
  • Aggressive Stats: 9 Attack is a major threat, forcing removal.

Weaknesses:

  • High Cost: At 8 mana, it competes with other late-game minions.
  • Requires Follow-Up: The Deathrattle is only valuable if you have minions in hand.

Verdict: 8/10 – A powerful card in the right deck but situational.


Meta Impact & Conclusion

The God Cards from Saviors of Uldum each carved out their own niche:

  • Siamat became a universal staple due to its adaptability.
  • Phaoris was a highroll card that saw play in spell-heavy decks.
  • Anubisath Warbringer shined in handbuff strategies.

While not all of them dominated the meta, their unique designs made them memorable and impactful.

随机图片

Final Rankings:

  1. Siamat (9/10) – The most consistent and versatile.
  2. Anubisath Warbringer (8/10) – Strong but requires synergy.
  3. Phaoris (7/10) – Fun but unreliable.

Would you run these cards in your deck? Let us know in the comments!


Tags: #Hearthstone #SaviorsOfUldum #GodCards #CardReview #Siamat #Phaoris #AnubisathWarbringer #HSMeta #Blizzard


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