Hearthstone: Witchwood - Monster Cards Review
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Introduction
The Hearthstone: The Witchwood expansion introduced a dark and eerie theme filled with cursed monsters, haunted forests, and sinister mechanics. Among the most intriguing additions were the Monster Cards, which brought unique effects and synergies to the game. In this review, we’ll analyze the standout Monster Cards, their impact on the meta, and how they shaped deck-building strategies.
What Are Monster Cards?
Monster Cards in The Witchwood were a new type of minion that often had powerful Echo or Rush mechanics, making them highly versatile in combat. Some also featured Deathrattle or Battlecry effects that synergized with other Witchwood-themed cards.
Key Mechanics:
- Echo: Can be played multiple times in a single turn, as long as you have the mana.
- Rush: Can attack minions immediately but not heroes on the turn they’re played.
- Deathrattle & Battlecry: Added extra value to minion trades.
Now, let’s dive into the most impactful Monster Cards from The Witchwood.
Top Monster Cards in The Witchwood
1. Vicious Scalehide (2 Mana, 1/3, Beast, Lifesteal, Rush)
A staple in Odd Paladin and Rush Warrior, this card provided early-game survivability with Lifesteal and Rush, allowing players to control the board while healing.
Verdict: A strong early-game tool that saw play in multiple aggressive and midrange decks.
2. Marsh Drake (3 Mana, 5/4, Dragon, Battlecry: Summon a 2/1 Poisonous Drakeslayer for your opponent)
This high-risk, high-reward card was great in Dragon decks if you could remove the poisonous minion efficiently.

Verdict: Situational but powerful in decks with cheap removal like Rogue or Mage.
3. Phantom Militia (3 Mana, 2/4, Echo, Taunt)
A flexible defensive option, allowing players to stack multiple Taunts in a single turn.
Verdict: Excellent in Control Warrior and Taunt Druid, providing multiple layers of protection.
4. Nightmare Amalgam (3 Mana, 3/4, All Minion Types)
A unique card that counted as every tribe (Beast, Dragon, Murloc, etc.), making it a key piece in Tribal Synergy decks.
Verdict: A tech card for Menagerie decks, but not always a must-include.
5. Witchwood Grizzly (5 Mana, 3/12, Taunt, Battlecry: Lose 1 Health for each card in your opponent’s hand)
A massive Taunt minion that scaled based on the opponent’s hand size.
Verdict: Strong in Control vs. Combo matchups, but weak against aggro.
6. Rotten Applebaum (5 Mana, 4/5, Taunt, Deathrattle: Restore 4 Health to your hero)
A solid defensive minion that provided sustain, commonly seen in Control Priest and Cube Warlock.
Verdict: A reliable mid-game defensive tool.
7. Deranged Doctor (8 Mana, 8/8, Deathrattle: Restore 8 Health to your hero)
A beefy late-game minion that helped stabilize against aggressive decks.
Verdict: Outclassed by other late-game options but still useful in certain matchups.
Meta Impact of Monster Cards
The Monster Cards introduced in The Witchwood had a lasting effect on Hearthstone’s meta:
- Rush Mechanic Dominance: Cards like Vicious Scalehide and Woodcutter’s Axe made Rush Warrior a top-tier deck.
- Echo Flexibility: Cards like Phantom Militia allowed for creative defensive plays.
- Tribal Synergies: Nightmare Amalgam enabled new Menagerie strategies.
However, some Monster Cards were overshadowed by stronger neutral or class-specific options.
Conclusion
The Witchwood’s Monster Cards brought fresh mechanics and strategic depth to Hearthstone. While not all of them became meta-defining, several—like Vicious Scalehide and Phantom Militia—remained relevant long after the expansion’s release.
Whether you were playing aggressive Rush decks or slow Control strategies, these Monster Cards offered exciting new ways to approach the game.
What was your favorite Monster Card from The Witchwood? Let us know in the comments!
Tags: #Hearthstone #Witchwood #MonsterCards #CardReview #Gaming #Blizzard #MetaAnalysis