Plants vs. Zombies: Garden Warfare 2 – Character Classes Review
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Tags: Plants vs. Zombies, Garden Warfare 2, Game Review, Character Classes, Multiplayer Shooter
Introduction
Plants vs. Zombies: Garden Warfare 2 (PvZ GW2) is a vibrant, third-person shooter that expands upon the success of its predecessor with new characters, maps, and gameplay mechanics. One of the game's strongest aspects is its diverse roster of character classes, each offering unique abilities and playstyles. In this review, we'll break down the different classes for both Plants and Zombies, analyzing their strengths, weaknesses, and overall impact on gameplay.
Plants Faction: Character Classes Breakdown
1. Peashooter
Role: Offensive / Versatile
Abilities: Hyper, Chili Bean Bomb, Gatling Pea
The Peashooter is a well-rounded attacker with high mobility and decent damage output. Its Hyper ability allows quick repositioning, while the Chili Bean Bomb delivers a devastating AoE explosion. The Gatling Pea turns the Peashooter into a stationary turret, ideal for suppressing enemies.
Pros:
- Great for beginners
- Balanced damage and mobility
- Strong crowd control
Cons:
- Vulnerable during Gatling Pea mode
- Limited range compared to other classes
2. Sunflower
Role: Support / Healer
Abilities: Heal Beam, Solar Flare Beam, Sunbeam
The Sunflower is essential for team survival, providing healing with Heal Beam and dealing moderate damage. The Sunbeam ultimate transforms it into a high-damage turret, though it leaves the Sunflower exposed.
Pros:
- Critical for team sustainability
- Decent offensive capabilities
- Fast movement speed
Cons:
- Low health makes it an easy target
- Requires good positioning
3. Chomper
Role: Assassin / Close Combat
Abilities: Burrow, Spikeweed, Goop
The Chomper excels in ambushes, using Burrow to sneak up on enemies and swallow them whole. Goop slows targets, making them easy prey. However, its slow movement and vulnerability after attacks make it risky.
Pros:
- Insta-kill potential
- Strong crowd control
- Great for flanking
Cons:
- High-risk playstyle
- Weak against groups
4. Cactus
Role: Sniper / Defense
Abilities: Potato Mine, Tallnut Barrier, Garlic Drone
The Cactus is the Plants' long-range specialist. Its Potato Mine deters melee attackers, while the Tallnut Barrier provides cover. The Garlic Drone offers aerial support, making the Cactus a versatile defender.
Pros:
- High damage at range
- Strong defensive tools
- Drone adds utility
Cons:
- Weak in close combat
- Requires precision aiming
5. Citron
Role: Tank / Shielded Attacker
Abilities: Peel Shield, EMPeach, Ball Form
The Citron is a durable frontline fighter with a Peel Shield that blocks incoming fire. EMPeach stuns enemies, and Ball Form allows quick escapes. Its laser weapon deals consistent damage.
Pros:
- High survivability
- Strong crowd control
- Versatile movement
Cons:
- Slow without Ball Form
- Shield has limited durability
6. Rose
Role: Mage / Debuffer
Abilities: Arcane Enigma, Time Snare, Goatify
Rose is a tricky support class that weakens enemies with Time Snare (slowing them) and Goatify (turning foes into harmless goats). Arcane Enigma grants invincibility and AoE damage.
Pros:
- Strong crowd control
- High survivability with Enigma
- Disrupts enemy formations
Cons:
- Low direct damage
- Requires team coordination
Zombies Faction: Character Classes Breakdown
1. Foot Soldier
Role: All-Rounder / Assault
Abilities: Rocket Jump, ZPG, Stink Cloud
The Foot Soldier is a versatile attacker with a Rocket Jump for mobility and ZPG for high burst damage. Stink Cloud provides area denial.
Pros:
- Balanced offense and mobility
- Strong burst damage
- Good at mid-range
Cons:
- Requires accuracy
- Limited close-range options
2. Scientist
Role: Healer / Close-Range Blaster
Abilities: Warp, Heal Station, Sticky Explody Ball
The Scientist excels in healing allies with Heal Station and dealing high close-range damage. Warp allows quick repositioning.
Pros:
- Strong healing support
- High burst damage up close
- Teleportation for escapes
Cons:
- Fragile at range
- Requires aggressive play
3. Engineer
Role: Support / Turret Specialist
Abilities: Jackhammer, Sonic Grenade, Big Bolt Blaster
The Engineer deploys turrets and uses Jackhammer for mobility. Sonic Grenade disrupts enemies, while Big Bolt Blaster provides heavy firepower.
Pros:
- Strong defensive setups
- Turrets add extra firepower
- Good area control
Cons:
- Slow movement
- Weak without turrets
4. All-Star
Role: Tank / Heavy Gunner
Abilities: Sprint Tackle, Imp Punt, Shield
The All-Star is a powerhouse with a Shield for defense and Imp Punt for AoE damage. Sprint Tackle knocks back enemies.
Pros:

- High health pool
- Strong crowd control
- Great at holding objectives
Cons:
- Slow movement
- Vulnerable to flanking
5. Super Brainz
Role: Melee Brawler
Abilities: Turbo Twister, Heroic Kick, Ultra Ball
Super Brainz is a close-combat specialist with Turbo Twister for AoE damage and Heroic Kick for mobility.
Pros:
- High melee damage
- Strong mobility
- Good for disrupting formations
Cons:
- Struggles at range
- Requires precise timing
6. Imp & Mech
Role: Agile Attacker / Mech Pilot
Abilities: Gravity Grenade, Impkata, Mech Call
The Imp is small and fast, using Gravity Grenade to trap enemies. When in danger, it can summon a Mech for heavy firepower.
Pros:
- High mobility
- Mech adds burst potential
- Great for hit-and-run tactics
Cons:
- Fragile without Mech
- Mech has a cooldown
Final Verdict
Plants vs. Zombies: Garden Warfare 2 offers a fantastic variety of character classes, ensuring that every playstyle is catered to. Whether you prefer sniping as a Cactus, healing as a Sunflower, or brawling as Super Brainz, the game provides depth and replayability. The balance between offense, defense, and support makes team coordination essential, enhancing the multiplayer experience.
Overall Rating: 9/10 – A colorful, chaotic, and highly enjoyable shooter with a well-designed class system.
Would you like any additional details on specific variants or strategies? Let us know in the comments!
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This article provides a detailed breakdown of each class while maintaining readability. Let me know if you'd like any modifications!