Hearthstone: Saviors of Uldum – Ancient Egyptian-Themed Cards Reviewed
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Introduction
Hearthstone’s Saviors of Uldum expansion took players on an adventure through the sands of Azeroth’s ancient Egyptian-inspired land. With powerful relics, cunning plagues, and legendary explorers, this expansion introduced a fresh meta with unique mechanics like Reborn, Plagues, and Quests. In this review, we’ll analyze the most impactful cards, their design, and how they shaped the game.
Thematic Brilliance: Ancient Egypt in Hearthstone
Blizzard’s Saviors of Uldum excelled in capturing the essence of Egyptian mythology. From the towering Titanic Lackey (resembling Anubis) to the Plagues of Egypt mechanic, every card oozed thematic flavor.
Key Themes:
- Explorers vs. Plagues – The expansion introduced two rival factions: the League of Explorers (Reno, Elise, Brann, and Finley) and the Plague Lords (Vessina, Krag’wa, and others).
- Reborn Mechanic – Minions with Reborn return to life with 1 Health after dying, mirroring the Egyptian belief in resurrection.
- Quests & Rewards – Each class received a Quest card, rewarding players with game-changing effects upon completion.
Top 5 Standout Cards
1. Siamat (Legendary Neutral Minion)
Stats: 6 Mana, 6/6
Effect: Battlecry: Gain 2 of Rush, Taunt, Divine Shield, or Windfury (chosen upon play).
Review:
Siamat was one of the most flexible legendaries in Uldum. Its customizable abilities made it a staple in midrange and control decks. Need removal? Pick Rush + Divine Shield. Need defense? Taunt + Divine Shield was unbeatable.
2. Zephrys the Great (Legendary Neutral Minion)
Stats: 2 Mana, 3/2
Effect: Battlecry: If your deck has no duplicates, wish for the perfect card.
Review:
Zephrys revolutionized Highlander decks, offering players an AI-generated answer to any situation. Whether you needed Hex, Flamestrike, or even a Leeroy Jenkins finisher, Zephrys delivered.
3. Plague of Flames (Warlock Spell)
Cost: 1 Mana
Effect: Destroy all your minions. For each, destroy a random enemy minion.
Review:
This card enabled self-sacrifice Warlock strategies, synergizing with Deathrattle and Reborn minions. It was a powerful board clear in aggressive metas.
4. Pharaoh’s Blessing (Paladin Spell)
Cost: 6 Mana
Effect: Give a minion +4/+4, Divine Shield, and Taunt.
Review:
A buff that turned any minion into a massive threat. Combined with Reborn mechanics, it created nearly unkillable minions.
5. Anubisath Warbringer (Neutral Minion)
Stats: 9 Mana, 9/6
Effect: Reborn. Taunt. Costs (1) less for each minion that died this turn.
Review:
A late-game powerhouse, especially in Token Druid or Zoo Warlock. Its Reborn effect made it a nightmare to remove.
Underrated Gems
1. Wrapped Golem (Neutral Minion)
Stats: 7 Mana, 7/5
Effect: Reborn. Deathrattle: Summon two 1/1 Scarabs with Reborn.
Review:
A sticky minion that demanded multiple removals, perfect for Deathrattle Priest and N’Zoth decks.
2. Bazaar Burglary (Rogue Quest)
Reward: Ancient Blades (3/2 weapons that shuffle into your deck).
Review:
While overshadowed by Quest Rogue of past expansions, this card enabled fun Tempo Burgle Rogue decks.
Meta Impact & Legacy
Saviors of Uldum introduced Highlander decks (Reno Mage, Hunter, and Priest) as top-tier archetypes. Quest Druid (Untapped Potential) and Quest Shaman (Corrupt the Waters) also dominated.
However, some mechanics like Plagues were underutilized outside of Plague of Flames.
Final Verdict
Saviors of Uldum was a thematically rich, mechanically innovative expansion. While not every card saw competitive play, its Quests, Reborn, and Highlander mechanics left a lasting impact.
Rating: 9/10 – A must-play for fans of Egyptian lore and strategic deckbuilding.

Tags: #Hearthstone #SaviorsOfUldum #CardReview #Gaming #Blizzard #EgyptianTheme #TCG #MetaAnalysis
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