League of Legends Patch 14.3: Support Item Buffs and Ward Changes
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Introduction
Patch 14.3 is set to shake up the League of Legends meta, particularly for support players. With significant adjustments to support items and sweeping ward system changes, Riot Games aims to refine the role's impact on the game. This article breaks down the key updates, their implications, and how they might influence gameplay in both solo queue and competitive play.
Support Item Buffs: Strengthening the Backbone of the Team
Support items have always been crucial for gold generation and utility, but Patch 14.3 introduces buffs to ensure they remain impactful throughout the game.
1. Spellthief’s Edge & Spectral Sickle Adjustments
- Gold Generation Increased: The passive gold generation from poking enemies has been slightly buffed (now granting +2 gold per proc) to help supports scale better in early-game trades.
- Quest Completion Faster: The required gold to upgrade to the final tier has been reduced by 50 gold, allowing supports to unlock wards earlier.
2. Relic Shield & Steel Shoulderguards Changes
- Execute Threshold Adjusted: Melee supports now have an easier time last-hitting minions, with the execute threshold increased by 5% for melee champions.
- Health Regeneration Buff: The base health regeneration from these items has been increased by 0.5 per second, improving sustain in lane.
3. Shard of True Ice & Bulwark of the Mountain Upgrades
- Active Ability Cooldown Reduction: The cooldown on the active shield/heal effects has been reduced by 10 seconds, making these items more reliable in team fights.
Impact: These buffs will make support items feel more rewarding, especially in aggressive matchups where early pressure is key.
Ward Changes: Vision Control Reinvented
Vision is one of the most critical aspects of League of Legends, and Patch 14.3 brings major adjustments to how wards function.
1. Stealth Ward Duration Reduced
- Standard Wards Now Last 90 Seconds (Down from 120): This change forces teams to be more strategic with ward placement and encourages frequent re-warding.
- Control Ward Duration Unchanged: Control wards remain at 180 seconds, reinforcing their importance for objective control.
2. Trinket Cooldown Adjustments
- Sweeping Lens (Oracle’s Lens) Cooldown Increased: Now has a 90-second cooldown (up from 60), making vision denial slightly harder to maintain.
- Farsight Alteration (Blue Trinket) Range Buffed: Now grants an additional 100 units of vision range, improving scouting potential.
3. Support Ward Cap Adjustments
- Support Items Now Store 3 Wards (Up from 2): This allows supports to maintain vision control more efficiently, especially in late-game scenarios.
Impact: These changes will reward teams that prioritize vision control while punishing those who neglect it. The shorter ward duration means players must be more proactive in maintaining map awareness.
Meta Shifts: Which Supports Will Rise?
With these adjustments, certain support champions will benefit more than others.
1. Enchanters (Lulu, Janna, Nami)
- Stronger Early Game: Faster gold generation means enchanters can hit power spikes sooner.
- Better Scaling: The buffed active item cooldowns synergize well with their shielding/healing playstyle.
2. Engage Supports (Leona, Nautilus, Thresh)
- More Sustain: The health regeneration buff on Relic Shield helps them survive early trades.
- Better Roaming Potential: Faster ward quest completion allows them to assist other lanes sooner.
3. Mage Supports (Zyra, Brand, Xerath)
- Increased Gold Income: Spellthief’s Edge buffs make poke-heavy supports even more rewarding.
- Stronger Mid-Game Impact: Faster itemization leads to higher damage output in skirmishes.
Conclusion: A More Dynamic Support Role
Patch 14.3’s support item buffs and ward changes aim to make the role more impactful while encouraging proactive vision play. Whether you're an enchanter main or a hard engage player, these adjustments will require adaptation—but ultimately lead to a more dynamic and rewarding support experience.
What do you think of these changes? Will they make supports more influential, or will they shift power elsewhere? Let us know in the comments!
Tags: League of Legends, LoL Patch 14.3, Support Meta, Ward Changes, Riot Games, MOBA Updates
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