Hearthstone: Saviors of Uldum - Quest Card Puzzle Strategies - Reviewed
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Introduction
Hearthstone’s Saviors of Uldum expansion introduced a fresh wave of Quest cards, reigniting the excitement for strategic deck-building. Unlike previous expansions, these quests demanded precise sequencing, resource management, and adaptability. This article reviews the best Quest card strategies, analyzing their strengths, weaknesses, and optimal playstyles.
Whether you're a casual player or a competitive ladder climber, understanding these puzzle-like mechanics can significantly improve your win rate.
1. The Rise of Quests in Saviors of Uldum
Quests were reintroduced in Saviors of Uldum with refined mechanics, offering unique rewards that could swing games. Unlike their Journey to Un’Goro counterparts, these quests were designed to be more interactive and less linear.
Key Quest Cards:
- Untapped Potential (Druid) – Transform your Hero Power into a powerful effect.
- Making Mummies (Paladin) – Summon Reborn minions for a game-ending reward.
- Activate the Obelisk (Priest) – Buff minions to gain a permanent +3/+3 Hero Power.
- Raise the Dead (Warlock) – Fill your board with 3/2 Imps repeatedly.
- Bazaar Burglary (Rogue) – Generate value with lackeys and discounted cards.
Each quest required a different approach, making deck-building a puzzle in itself.
2. Best Quest Strategies & Deck Archetypes
A. Druid – Untapped Potential (Quest Druid)
Reward: Ossirian Tear – Hero Power becomes "Choose One: Gain +2 Attack this turn or +2 Armor."
Strategy:
- Focus on ramp and card draw (e.g., Nourish, Overflow).
- Use Choose One cards (e.g., Wrath, Cenarion Ward) to complete the quest quickly.
- Once completed, Druid becomes a mid-game powerhouse, sustaining pressure with flexible Hero Power.
Weakness: Struggles against aggro decks before quest completion.
B. Paladin – Making Mummies (Quest Paladin)
Reward: Emperor Wraps – Summon a 2/2 copy of a friendly minion with Reborn.
Strategy:
- Utilize Reborn minions (e.g., Micro Mummy, Temple Berserker).
- Combine with buff cards (e.g., Blessing of Kings, High Priest Thekal).
- The reward allows infinite value, overwhelming opponents with sticky boards.
Weakness: Slow setup—requires multiple turns to snowball.

C. Priest – Activate the Obelisk (Quest Priest)
Reward: Obelsik’s Eye – Hero Power gives a minion +3/+3 permanently.
Strategy:
- Play low-cost minions (e.g., Northshire Cleric, Injured Tol’vir).
- Use healing synergies (e.g., Circle of Healing, Regenerate).
- Post-quest, buff key minions (e.g., Auchenai Phantasm) for lethal threats.
Weakness: Weak early game—struggles against fast decks.
D. Warlock – Raise the Dead (Quest Warlock)
Reward: Sul’thraze – Hero Power summons two 3/2 Imps each turn.
Strategy:
- Self-damage synergy (e.g., Flame Imp, Darkglare).
- Discard mechanics (e.g., Tiny Knight of Evil) accelerate quest completion.
- Flood the board with endless Imps, overwhelming control decks.
Weakness: Self-damage risks—can lose to burst damage.
E. Rogue – Bazaar Burglary (Quest Rogue)
Reward: Bazaar Mugger – Hero Power adds a random Lackey to your hand.
Strategy:
- Burgle effects (e.g., Blink Fox, Underbelly Fence).
- Tempo-based playstyle, using Lackeys for board control.
- Rewards high-value generation, but lacks direct win conditions.
Weakness: Inconsistent—relies on RNG from generated cards.
3. Meta Impact & Competitive Viability
While Quest Druid and Warlock saw moderate success, most quest decks struggled in high-tier play due to their slow nature. However, in casual and mid-rank matches, they provided fun, strategic gameplay.
Best Matchups:
- Control Decks (Quest Priest excels in long games).
- Midrange Decks (Quest Paladin can outvalue opponents).
Worst Matchups:
- Aggro Decks (Quest Rogue and Priest struggle early).
- Combo Decks (Too slow to disrupt OTK strategies).
4. Conclusion: Are Quest Cards Worth It?
Saviors of Uldum quests were innovative but niche. While they didn’t dominate the meta, they offered unique, puzzle-like gameplay that rewarded careful planning.
Final Verdict:
- Best for Fun & Creativity: Quest Rogue, Quest Paladin.
- Best for Competitive Play: Quest Druid, Quest Warlock.
If you enjoy deck-building challenges, these quests remain a fantastic experiment in Hearthstone’s evolving design.
What’s your favorite Saviors of Uldum quest? Share your strategies in the comments!
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